Interactive
S04
Spiral Sketch
Archimedean spiral with organic noise jitter — variable gap between turns, radial hatching per lane clipped to true jittered boundaries.
Interactive
S03
Polygon Flow
Flow-field-oriented rectangles placed by rejection sampling — OBB collision, configurable density, length and width variation.
Interactive
S02
Flow Field Sketch
Noise-driven flow field with hatched polygon strips — two seed streams, layered visibility controls.
Interactive
S01
Forest Layers
Atmospheric layered forest — recursive branching, rejection sampling clearing zone, five independent seed streams.